Powell’s Books – Review-a-Day – The Future of the Internet And How to Stop It by Jonathan Zittrain, reviewed by American Scientist

The Future of the Internet is about much more than Internet architecture. The same progression from open innovation to open anxiety has played out with the personal computer. Say what you wish about Microsoft’s disdain for open standards; the fact is that anyone can create a Windows PC application, run it, distribute it and sell it with no need to ask permission from anyone at the company’s headquarters. That’s not true of Apple’s iPhone, for which (as of this writing) you can’t distribute an application unless it’s been approved by Apple, which also reserves the right, and maintains the architectural control, to assassinate iPhone applications even after they’ve been distributed and are in use. As with the Internet, a world in which anyone can program any PC or mobile application is also a world of viruses and other bugaboos. And whether users will accept the same risk to their phones as they do to their PCs will determine whether the emerging ecology of smartphone applications will be more like the innovation-rich Internet or more like, well, the phone.

In Zittrain’s telling, the end-to-end Internet and the open PC platform are examples of generative systems. He defines generativity as “a system’s capacity to produce unanticipated change through unfiltered contributions from broad and varied audiences.” The first part of the book is an analysis of generative tools, their major characteristics and the ways that generative systems enable their most salient input (participation) and their most salient output (innovation).

Generative systems are subject to the generative pattern: An idea originates and contributions are welcomed from anyone. Success brings more and more usage, including users who don’t share the original goals of experimentation and still others who use the system for undesirable ends. Finally, there is “movement toward enclosure to prevent the problems that arise from the system’s very popularity.”

So it is with the Internet and the personal computer. We’re seeing a shift away from generative platforms to what Zittrain calls “tethered appliances”: TiVos rather than general-purpose PCs with video recording software, “dumb terminals” attached to network services rather than full-blown computers. The movement is prompted by consumers’ desire for simple single-function devices — and consumers’ frustration when they use their machines incorrectly and when virus writers and other malefactors use them wrongly.

Zittrain then opens the law books to argue that prospects may be even more bleak for the generative Net. Closed, tethered platforms are easily subject to regulation and control, whether through surveillance or by means of the outright removal of product features that enable activities that manufacturers or governments find undesirable. The movement toward enclosure, moreover, is self-reinforcing: If a manufacturer gives itself the ability to lock a system down, then a subsequent legal procedure may require it to impose that lockdown. Zittrain cites the 2004 patent infringement case of TiVo v. Echostar, which is still being appealed. After a Texas jury found in favor of TiVo, the court ordered Echostar, today known as DISH Network Corporation, to use its over-the-air software upgrade capability to downgrade its video receivers by disabling the recording capability in systems that customers had already purchased and were using. It’s not hard to foresee how tethered appliances and hosted services can become systems where consumers can’t count on the continued performance of devices they “own.” That’s the very opposite of generativity and a death blow to participatory innovation.

Erica Wagner on why reports of literature’s demise are exaggerated – Times Online

Erica Wagner on why reports of literature’s demise are exaggerated

I’m working on my thesis – have I mentioned it? Perhaps not, but that could be because I started working on it only when I came to consider what I might say in my column. Still, it’s going to be a good ‘un – “Google in Literature”.

We hear a great deal about how The Great God Google is invading our lives: how we travel, what ads we see, how we type in the names of our old boyfriends – oh, you know what I’m driving at. But I’ve also come to consider how the mighty search engine is affecting how we read – and write – novels.

I’m a Johnny-come-lately, I know, but the other day I found myself on an airplane reading Stieg Larsson’s The Girl with the Dragon Tattoo – a novel you may have read about in Books only two weeks ago. At one point our heroine types some vague details of a long-ago murder victim into Google and … whaddya know, an Important Clue pops up, top of the list. I found myself snorting in exasperation, considering all the times I’d typed something much, much less arcane into Google and found myself scrolling through everything but what I needed. (That, however, is another discussion, to be filed under: Why novels are more satisfying than life.)

Aspiring Luddite that I am, I found myself yearning for the days, in books, when someone on the hunt for something would actually have to go somewhere, or talk to someone else, even if that somewhere and someone else was only a library and a librarian. Of course, people go places and talk to people in The Girl with the Dragon Tattoo; but more and more in books this disembodied form of research – stealthy, safe, silent and invisible to all but the Google Gods – crops up. What will this mean for the way novelists construct their work, and what will it mean for the people who read it? We have yet to discover: we can only wait and see.

Critics have worried about this kind of thing forever, of course. Hey, it’s our job. Perhaps the advent of the railroads, or the steam engine, would mean the death of literature. The television and the telephone – surely. Yet literature has not died; literature is not even waiting in A&E with a sprained ankle. My thesis, then? That while I and some other readers may occasionally snort, the stories we tell and the way we tell them will survive the big bad G – just as they’ve survived the wheel, the typewriter and the telegraph.

Some cool geekery going on at Microsoft Live Labs – they have developed an application called Photosynth which builds a 3D virtual world out of linked still photographs – if anyone has seen the Michel Gondry video for LIKE A ROLLING STONE, you’ll know what I mean.
The idea of integrating personal images with those of other people is pretty far out. I can imagine re-animating vague memories of places like the Ramblas in Barcelona with a LIKE A ROLLING STONE type montage containing thousands of images taken by backpackers from Tuscon to Tokyo… Wow.